Tazar - A badass that is tough to kill at high levels. His Armorer specialty makes his troops last much longer in the long run. Right click on his character portrait for a story about his toughness. Coupled with the inherent defensiveness of Fortress troops, a well stocked Tazar can be an immovable object.
Dungeon by far. Mana vortex is my favourite building, as I usually lean heavily towards magic, than might. Second favourite is maybe fortress. When I was a kid, I hated fortress, and this was the main reason why I decided once to perfect my strategies with it. Now it's one of my most liked towns.A Devilish Plan - Introduction. To win, you must find and kill the Gold Dragon Queen. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will be available to you in the final scenario of this campaign. Starting Bonus: Slayer Scroll or Armor of Wonder or 100 Imps.
BUILDING STRATEGY. Building sequence can determine the outcome of the game. This plan works quite well on Easy and Normal difficulties, otherways it may take longer to complete. (Day 1) Town Hall (gives 500 extra gold per day) Capture wood and ore mines as soon as you can, wood is the first priority for this building strategy.
Partially negates magic protection and allows hero to deal 20% of normal spell damage to otherwise resistant creatures. Increases damage dealt by your creatures in melee combat by 5%. Special adventure ability. Hero spends entire day to perform the ritual and regain full mana.Single-player, multiplayer. Might & Magic Heroes VII is a turn-based strategy game in the Heroes of Might and Magic series. Like the other games in the series, players control leaders with magical abilities termed as "heroes", who recruit a variety of forces from strongholds. The heroes and their armies battle the opponents, who also use heroes IdWsC6. 426339119360179414437135261